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Week 20 Trials (March 16–22) are tied straight to extraction, so the scoreboard doesn't matter if you don't make it out. You can put in a solid twenty minutes, tick every box, then lose it all to one bad peek. That's why I prep like it's a real run, not a checklist. I'll top up meds, bring a weapon I can actually control, and I'll think about what I'm willing to risk. If you're still learning what's worth carrying, it helps to browse ARC Raiders Items and plan a loadout you won't regret dropping when things go sideways.
The Hornet and Bombardier damage Trials sound simple until you realise how much time you can waste "searching." Don't do that. Use scanners when you've got them, and pay attention to events that tend to pull ARC activity into a predictable loop. In a squad, split the job: one player stays loud and visible to hold aggro, the others take clean angles and just farm consistent damage. Solo, it's more about picking your moment. Tag the target, dump a controlled burst, then break line of sight before you get pinned. People die here because they chase the last few points instead of resetting the fight.
The Spaceport requirement is where a lot of runs get quietly bricked: you need to damage flying ARC units while they're inside the walls, not hovering outside the boundary. It's easy to get impatient and start shooting early, especially if you've finally found a group of targets. Try to pull them inward. Use cover to keep them interested, backpedal into the zone, and let them commit before you open up. If you're with teammates, call it out like a mini-boss room: one person kites, one watches for third parties, one does the actual damage. Also, don't forget ammo discipline. Spraying at a drifting target is how you end up extracting with empty mags and no points.
Utility Trials are the ones that get you killed because they make you slow. When you're hauling carriables, clear the route first, or at least clear the first choke so you're not waddling into an ambush. Have a buddy scout ahead, or if you're solo, stash the item, sweep the next stretch, then pick it back up. And yeah, the EM storm lightning hit is as goofy as it sounds. Wait for the storm, step out just long enough to get tagged, then get back under cover before something else notices you. The big thing, though, is scoring: the game only cares about your best attempt per Trial, so don't grind angry. Scout early in the week, then do one calm, planned "high score" raid where you're ready to bail and extract—if you want to save time or fill gaps in your kit, some players use RSVSR to pick up currency or items so they can focus on execution instead of scraping together gear.
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